In the north the masses huddle in fear at night, dreading the horns and howls of reavers come to slaughter and pillage. The trollkin reaver’s skin is thick and knobby, and it sports wicked talons and tusks.
Fearsome Savages. Trollkin have a well-deserved reputation for savagery, and the reavers help reinforce that perception among their neighbors.
War Leaders. Raiding is a staple industry among the trollkin, and the reavers lead the most savage raiding parties in search of wealth, slaves, and supplies. They often recruit other creatures or mercenaries into their bands. It is not uncommon to see bloodthirsty humans, gnolls, or hobgoblins in a reaver’s band.
Spirit Talkers. Trollkin reavers are quite fearful of spirits and ghosts, and listen to their clan shaman and to the word of powerful fey or giants. They prefer to raid only in times of good omens.
Trollkin Reaver
Medium humanoid (trollkin), neutralArmor Class 14 (hide armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Saving Throws Con +5, Wis +3, Cha +3
Skills Intimidation +5, Survival +3
Senses darkvision 60 ft., passive Perception 11
Languages Common, Trollkin
Challenge 4 (1,100 XP)
Regeneration. The trollkin reaver regains 10 hit points at the start of its turn. This trait doesn’t function if the trollkin took acid or fire damage since the end of its previous turn. The trollkin dies if it starts its turn with 0 hit points and doesn’t regenerate.
Thick Hide. The trollkin reaver’s skin is thick and tough, granting it a +1 bonus to AC. This bonus is already factored into the trollkin’s AC.
Actions
Multiattack. The trollkin raider makes three melee attacks: two with its claws and one with its bite, or two with its battleaxe and one with its handaxe, or it makes two ranged attacks with its handaxes.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands. Using the battleaxe two-handed prevents using the handaxe.
Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Howl of Battle (Recharge 6). Up to three allies who can hear the trollkin reaver and are within 30 feet of it can each make one melee attack as a reaction.