Trollkin Raider

Trollkin Raider

Medium humanoid (trollkin), neutral
Armor Class 14 (hide armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 9 (-1) 12 (+1) 10 (+0)

Skills Animal Handling +3, Insight +3, Nature +1, Perception +3, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Northern Tongue
Challenge 1 (200 XP)

Regeneration. The trollkin regains 1 hit point at the start of its turn. If the trollkin takes acid or fire damage, this trait doesn’t function at the start of the trollkin’s next turn. The trollkin dies only if it starts its turn with 0 hit points and does not regenerate.

Thick Hide. The trollkin’s skin is thick and tough, granting it a +1 bonus to Armor Class.

Actions

Multiattack. The trollkin makes two spear attacks, or one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with both hands, or 4 (1d6 + 1) piercing damage if thrown.

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