Trollkin Bandit
Medium humanoid, neutralArmor Class 14 (hide armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses passive Perception 10
Languages Common, Trollkin
Challenge 1/4 (50 XP)
Regeneration. The trollkin regains 1 hp at the start of its turn. If the trollkin takes acid or fire damage, this trait doesn’t function at the start of the trollkin’s next turn. The trollkin dies only if it starts its turn with 0 hp and doesn’t regenerate.
Thick Hide. The trollkin’s skin is thick and tough, granting it a +1 bonus to armor class. This bonus is included in the trollkin’s AC.
Actions
Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 1) slashing damage.