Lunarchidna, Transcendent

Transcendent Lunarchida

Medium aberration, neutral evil
Armor Class 16 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 14 (+2) 18 (+4) 12 (+1) 17 (+3)

Saving Throws Con +5, Wis +4
Skills Perception +4, Stealth +9
Damage Immunities poison
Condition Immunities poisoned, restrained
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Deep Speech, Elvish
Challenge 6 (2,300 XP)

Light Invisibility. The lunarchidna is invisible while in bright or dim light.

Spider Climb. The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker. The lunarchidna ignores movement restrictions caused by webbing.

Spellcasting. The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The lunarchidna has the following wizard spells prepared:
Cantrips (at will): minor illusion, mage hand, poison spray, ray of frost
1st level (4 slots): color spray, detect magic, magic missile, shield
2nd level (3 slots): alter self, suggestion, web
3rd level (3 slots): counterspell, fireball, major image
4th level (2 slots): black tentacles, confusion

Actions

Multiattack. The lunarchidna makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Web (Recharge 5–6). Ranged Weapon Attack: +6 to hit, ranged 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Lunar Beam (Recharge 5–6). The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

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