The crowd of people seems normal enough until you notice strange deformations—arms replaced with grasping tentacles, three eyes twisted across smooth foreheads, and gaping, chittering mouths.
Abolant (Three-Eyed Variant)
Medium aberration (any race)Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 40 ft., climb 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 10 (0) | 12 (+1) | 8 (−1) |
Skills Athletics +5, Perception +3
Senses passive Perception 14
Languages any one language (usually Common), Deep Speech
Challenge 1 (200 XP)
Abolethic Hybrid. The abolant can breathe air and water and is immune to disease.
Abolant Deformation. The abolant carries either the babbling, three-eyed, or tentacled deformation. The abolant’s deformation determines its action options.
Actions
Multiattack. The three-eyed abolant makes two slam attacks or one Enthralling Gaze attack.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Enthralling Gaze (Recharges 5–6). The abolant focuses its three eyes on a creature within 30 ft. that can see the abolant. The creature must make a DC 13 Wisdom saving throw or be charmed by the abolant for 1 minute. The creature may make another Wisdom saving throw at the end of each of its turns to end the effect.





