Giant, Thin

This tall, emaciated giant has unnaturally long arms ending in razor-sharp talons. It has a strangely conical head with glowing red eyes and fearsome fangs. Its skin is a dark gray-green, and its body is completely devoid of hair.

Giant Bogeymen. Lurking in abandoned mansions, dark wells, ancient mine shafts, and similar locations, thin giants are one of the most sinister and frightening of all giant species. The villains of many children’s nightmares, thin giants are feared even by other giants, as their life-draining bite and ability to get into tight spaces make them unsettling at best and horrifying at worst. Thin giants don’t get along with most creatures, but they have been observed leading groups of ghouls, ettercaps, and trolls to capture and devour prey.

Contortion Experts. Thin giants have remarkable control over their bodies. They can twist their limbs into unnatural positions and even bend completely double. The flexibility and elasticity help the giants shrug off crushing blows. They can stay in contorted positions for extraordinary lengths of time and use this to their advantage to ambush unsuspecting creatures.

Thin Giant

Huge giant, chaotic evil
Armor Class 16 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 40 ft.
STR DEX CON INT WIS CHA
23 (+6) 16 (+3) 18 (+4) 11 (+0) 13 (+1) 9 (-1)

Saving Throws Dex +7, Con +8, Wis +5
Skills Perception +5, Stealth +11
Damage Resistances bludgeoning, necrotic
Condition Immunities exhaustion
Senses darkvision 60 ft., passive Perception 15
Languages Common, Deep Speech, Giant
Challenge 9 (5,000 XP)

Contortionist. The thin giant can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The giant’s destination must still have suitable room to accommodate its volume.

Actions

Multiattack. The thin giant makes three melee attacks, but it can use its Consuming Bite only once.

Consuming Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage. The target’s hp maximum is reduced by an amount equal to the necrotic damage taken, and the giant regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Claw. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

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