These cocky bravos often operate as grunts for the various leaders and their lieutenants. Often they are used in situations where being stealthy and unobserved is not an issue. A small band of bravos might be tasked with committing a flashy, smash-and-grab style robbery. Sometimes this theft is merely a distraction to divert attention away from a more carefully planned and executed crime being staged nearby.
Tengu Bravo
Medium humanoid (tengu), chaotic neutralArmor Class 16 (leather armor, shield)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 8 (‒1) | 8 (‒1) | 10 (+0) |
Skills Perception +1, Stealth +4
Senses blindsight 5 ft., darkvision 60 ft., passive Perception 11
Languages Common, Tengu
Challenge 1/2 (100 XP)
Shadow Stealth. The tengu bravo can take the Hide action as a bonus action while it's in dim light or darkness.
Actions
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Smokestick (1/day). The bravo lights and throws its one smokestick. It can be thrown up to 60 feet. The burning smokestick produces a cloud of smoke with a 20-foot radius. The cloud spreads around corners and lasts for 10 minutes. Its area is heavily obscured.
Nakreshian Disarming Knife. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the creature must make a Dexterity saving throw or drop whatever it's holding in one hand (attacker's choice). The DC = (5 + the attack's damage).