Tengu Bravo

These cocky bravos often operate as grunts for the various leaders and their lieutenants. Often they are used in situations where being stealthy and unobserved is not an issue. A small band of bravos might be tasked with committing a flashy, smash-and-grab style robbery. Sometimes this theft is merely a distraction to divert attention away from a more carefully planned and executed crime being staged nearby.

Tengu Bravo

Medium humanoid (tengu), chaotic neutral
Armor Class 16 (leather armor, shield)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
15 (+2) 14 (+2) 14 (+2) 8 (‒1) 8 (‒1) 10 (+0)

Skills Perception +1, Stealth +4
Senses blindsight 5 ft., darkvision 60 ft., passive Perception 11
Languages Common, Tengu
Challenge 1/2 (100 XP)

Shadow Stealth. The tengu bravo can take the Hide action as a bonus action while it's in dim light or darkness.


Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Smokestick (1/day). The bravo lights and throws its one smokestick. It can be thrown up to 60 feet. The burning smokestick produces a cloud of smoke with a 20-foot radius. The cloud spreads around corners and lasts for 10 minutes. Its area is heavily obscured.

Nakreshian Disarming Knife. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the creature must make a Dexterity saving throw or drop whatever it's holding in one hand (attacker's choice). The DC = (5 + the attack's damage).

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