Stormcaller

Stormcaller

Medium humanoid (dwarf), chaotic neutral
Armor Class 16 (chain mail)
Hit Points 76 (9d8 + 36)
Speed 35 ft.
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 19 (+4) 9 (–1) 18 (+4) 9 (–1)

Skills Athletics +6, Intimidation +1, Religion +1
Damage Immunities lightning, thunder
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarvish
Challenge 4 (1,100 XP)

Danger Sense. The stormcaller has advantage on Dexterity saving throws against attacks it can see when it is not blinded, deafened, or incapacitated.

Dwarven Resistance. The stormcaller has advantage on saving throws against poison.

Lightning Strikes. When the stormcaller hits with any weapon, the weapon deals an extra 2d6 lightning damage (included in the attack).

Spellcasting. The stormcaller is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The stormcaller has the following cleric spells prepared:
Cantrips (at will): guidance, light, mending, sacred flame
1st level (4 slots): bane, cure wounds, fog cloud, inflict wounds
2nd level (3 slots): gust of wind, silence, spiritual weapon
3rd level (3 slots): dispel magic, mass healing word, protection from energy
4th level (2 slots): freedom of movement, guardian of faith

Actions

Multiattack. The stormcaller makes two melee or ranged attacks.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 7 (2d6) lightning damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) lightning damage.

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