Spectral Memory

Spectral Memory

Medium undead, neutral
Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft., fly 50 ft. (hover)
STR DEX CON INT WIS CHA
1 (–5) 14 (+2) 11 (+0) 15 (+2) 12 (+1) 10 (+0)

Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 1 (200 XP)

Incorporeal Movement. The spectral memory can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Light Sensitivity. While in bright light, the spectral memory has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Remembered Expertise. If the spectral memory makes an attack roll while at least one creature within 30 feet of it is missing a memory from Memory Drain, the spectral memory can roll a d4 and add the number rolled to the attack roll.

Actions

Memory Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d6) necrotic damage. The target must succeed on a DC 10 Wisdom saving throw or lose a cherished memory. This loss lasts until the target finishes a short or long rest. Whenever a creature that is missing a memory makes an ability check or attack roll, it must roll a d4 and subtract the number rolled from the ability check or attack roll.

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