Snow Cat

With paws big enough to walk on top of fresh snow and senses sharp enough to hear or scent prey on windswept hills or steppes, the snow cats are superb hunters and fiercely independent.

These panther-sized cats have the features of a lynx, including the long fur at the tips of the ears, and they can hear a snowshoe hare hopping a hundred yards away.

Camouflage and Patience. A snow cat’s coat changes with the seasons and ranges from stark white to muddy brown. They are patient hunters, preferring to ambush prey from high places. Their typical prey includes everything from mice and rabbits to goats, sheep, and small pigs.

Friends to Small Folk. Gnomes and halflings have an affinity with these predatory animals, and it is common for several snow cats to serve as guards and scouts for a halfling village or a gnomish settlement. Stories of snow cats serving as mounts for small folk seem to have some truth to them, though this is rather uncommon.

Feeding Frenzy. Some snow cats enjoy working as a hunting pair or as a scout for a mountain druid or steppe ranger. However, they are extremely difficult to pull away from a kill. Once they have their teeth in something, they get very possessive and cannot be convinced to part with a carcass unless given some other food in exchange. In hills or forests, they often hide a recent kill up a tree or on a high ledge and return to it over several days to devour it all.

Snow Cat

Medium beast, unaligned
Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
14 (+2) 14 (+2) 10 (+0) 3 (-4) 14 (+2) 7 (-2)

Skills Perception +4, Stealth +6
Senses passive Perception 14
Challenge 1/4 (50 XP)

Keen Senses. The snow cat has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Stalker. If the snow cat surprises a creature and hits it with a bite attack, the target is grappled (escape DC 12) if it is a Medium or smaller creature.

Snow Camouflage. The snow cat has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

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