Small Water Elemental

Small Water Elemental

Small elemental, neutral
Armor Class 13 (natural armor)
Hit Points 45 (7d10 + 7)
Speed 30 ft., swim 90 ft.
15 (+2) 12 (+1) 13 (+1) 5 (-3) 10 (+0) 8 (-1)

Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Aquan
Challenge 1/4 (50 XP)

Water Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.


Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage

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