Skeletal Sentry

Skeletal Sentry

Medium undead, chaotic evil
Armor Class 18 (armor scraps)
Hit Points 85 (10d10 + 30)
Speed 40 ft.
18 (+4) 14 (+2) 16 (+3) 3 (−4) 12 (+1) 3 (−4)

Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands all languages it knew in life but can't speak
Challenge 4 (1,100 XP)

Antimagic Aura. When detecting magic, the skeletal warrior does not give off an aura nor does it show up when detect evil and good is cast or a paladin's divine sense is used.

Turn Resistance. The skeletal warrior has advantage on saving throws against any effect that turns undead.


Multiattack. The skeletal warrior makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

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