Dragon Skeleton, Silver - Wyrmling

Silver Dragon Wyrmling Skeleton

Medium undead, lawful evil
Armor Class 17 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft., fly 60 ft.
STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 8 (–1) 10 (+0) 8 (–1)

Saving Throws Dex +2, Con +5, Wis +2, Cha +1
Damage Vulnerabilities bludgeoning
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages understands all languages it knew in life but can’t speak
Challenge 2 (450 XP)

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

  • Shard Breath. The skeleton exhales a 15-foot cone of bone shards. Each creature in that area must make a DC 13 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.
  • Noxious Breath. The skeleton exhales a 15-foot cone of gas. Each creature in the area must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. A creature poisoned in this way can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.
This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a