Shadow Hound

Shadow Hound

Medium fiend, neutral evil
Armor Class 14 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 50 ft.
20 (+5) 15 (+2) 17 (+3) 4 (–3) 12 (+1) 13 (+1)

Skills Perception +4, Stealth +5 (+8 in dim light or darkness)
Senses darkvision 60 ft., passive Perception 12
Challenge 5 (1,800 XP)

Keen Smell. The shadow hound has advantage on Wisdom (Perception) checks that rely on smell.

Shadow Stealth. While in dim light or darkness, the hound can take the Hide action as a bonus action.

Sunlight Sensitivity. While in sunlight, the shadow hound has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) piercing damage. The target must succeed on a DC 16 Strength saving throw or be knocked prone.

Shadow Wave. Ranged Spell Attack: +5 to hit, range 10 ft., one creature. Hit: The creature is pushed 5 feet away from the shadow hound.

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