Shadow Fey Rake
Medium humanoid (elf), neutral evilArmor Class 16 (studded leather)
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Saving Throws Dex +6, Cha +4
Skills Acrobatics +6, Arcana +2, Intimidation +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Elvish, Umbral
Challenge 4 (1,100 XP)
Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Innate Spellcasting. The shadow fey’s innate spellcasting ability is Charisma. It can cast the following spell innately, requiring no material components:
2/day: misty step (when in shadows, dim light, or darkness only)
Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Actions
Multiattack. The shadow fey makes two melee attacks.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.
Reactions
Parry. The shadow fey rake adds 2 to its AC against one melee attack that would hit it. To do so, the rake must see the target and be wielding a melee weapon.