Shadow Fey Archer
Medium humanoid (elf), neutral evilArmor Class 15 (chain shirt)
Hit Points 105 (14d8 + 42)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Saving Throws Dex +7, Con +4, Cha +6
Skills Arcana +3, Perception +4, Stealth +10, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish, Umbral
Challenge 5 (1,800 XP)
Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Innate Spellcasting. The shadow fey’s innate spellcasting ability is Charisma. It can cast the following spell innately, requiring no material components:
3/day: misty step (when in shadows, dim light, or darkness only)
Sneak Attack (1/Turn). The shadow fey deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadow fey that isn’t incapacitated and the shadow fey doesn’t have disadvantage on the attack roll.
Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Actions
Multiattack. The shadow fey makes two ranged attacks.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage poison damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.