Kami, Sasori Fukurōwashi

A golden pair of glowing, avian irises reveal a large creature on a nearby tree. Horn-like feathered ears sit atop its muscular, winged form. As it shifts on its branch, its wings divulge a hint of insectoid claws beneath them. A soft, echoing voice asks, “Are you lost? Do you need aid?”

Sasori fukurōwashi are kami originating from reincarnated noble souls who consistently honored and protected nature in their past life.

Friendly Protectors. Unlike others of their kind, these kami are not found near specific shrines, and they can’t be summoned. The sasori fukurōwashi are divine spirits inherently connected to all of nature, fulfilling the role of divine agent, messenger, or roaming protector. They are generally peaceable, befriending non-evil humanoids, fey, and other magical beings that don’t defile natural environments.

Nocturnal. They are inclined to rest or meditate by day and are active from dusk until dawn. Blessed with the ability to shift to and from the Ethereal Plane, these kami have a distinct tactical advantage to aid any nearby kami or respectful and contrite travelers along their way.

Immortal Spirit Nature. The kami doesn’t require food, drink, or sleep.

Sasori Fukurowashi

Medium fey (kami), neutral good
Armor Class 17 (natural armor)
Hit Points 123 (19d8 + 38)
Speed 40 ft., climb 20 ft., fly 80 ft.
STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 15 (+2) 11 (+0) 21 (+5) 19 (+4)

Saving Throws Dex +8, Wis +9
Skills Perception +9, Stealth +8
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses truesight 60 ft., passive Perception 19
Languages Common, Sylvan
Challenge 9 (5,000 XP)

Ethereal Jaunt. As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Flyby. The kami doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Magic Resistance. The kami has advantage on saving throws against spells and other magical effects

Keen Hearing and Sight. The kami has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The sasori fukurōwashi makes three attacks: one with its claw, one with its sting, and one with its talons.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The kami has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

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