Sarsaok

This huge, six-horned, bull-like creature possesses a mane of writhing flames and shimmering metal skin.

Creation of the Gods. All sarsaok descend from a mighty celestial ox said to have been present at the creation of humanity. Scholars speculate the union of domestic or wild oxen produced the first sarsaok.

Inhospitable Habitats. The sarsaok dwell in areas of great heat and fire such as Volcanoes or other geologically active regions. In addition to consuming flora, they are known to drink liquid magma and graze on obsidian, pumice, or other volcanic rock.

Peaceful Horror. Though of great size and strength, sarsaoks are peaceful herbivores similar in demeanor to wild oxen. When threatened, an entire herd attacks until the threat has ended.

Sarsaok

Huge monstrosity, unaligned
Armor Class 17 (natural armor)
Hit Points 136 (13d12 + 52)
Speed 40 ft.
STR DEX CON INT WIS CHA
21 (+5) 12 (+1) 18 (+4) 3 (-4) 12 (+1) 8 (-1)

Skills Perception +4
Damage Vulnerabilities cold
Damage Resistance piercing
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 7 (2,900 XP)

Charge. If the sarsaok moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Divine Horns. The sarsaok’s gore attack is magical. In addition, its gore attack ignores the target’s resistances to piercing or fire damage.

Heated Body. Any creature that touches the sarsaok or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Actions

Multiattack. The sarsaok makes two attacks: one with its gore and one with its hooves.

Gore. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 3 (1d6) fire damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) fire damage.

Immolating Purge (Recharge 5-6). The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

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