Rune Raven

Rune Raven

Tiny celestial, lawful neutral
Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 10 ft., fly 60 ft.
5 (−3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 6 (-2)

Skills Perception +3, Stealth +5
Senses passive Perception 13
Languages understands Celestial, Common, and Dwarvish but can’t speak them
Challenge 2 (450 XP)

Flyby. The rune raven doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Mimicry. The rune raven can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell that they are imitations with a successful DC 14 Wisdom (Insight) check.


Multiattack. The rune makes two attacks, one with its beak and one with its talons.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


Croak of Doom (Recharge 5–6). When a creature within 30 feet of the rune raven that it can see makes a saving throw, the rune raven can use its reaction to impose disadvantage on that saving throw.

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