The roachling lieutenant oversees a number of lesser thieves associated with the cult, answering directly to one of the leaders. This individual will often exhort her underlings to pull of heists that are both lucrative and showy, in the hopes of one day displacing one of the leaders and taking her place among them.
Roachling Lieutenant
Small monstrosity, chaotic neutralArmor Class 15 (natural armor)
Hit Points 82 (15d6 + 30)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (‒1) | 14 (+2) |
Skills Perception +1, Stealth +5
Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 11
Languages Common, Draconic
Challenge 3 (700 XP)
Shadow Stealth. The roachling lieutenant can take the Hide action as a bonus action while it's in dim light or darkness.
Swarmer. The roachling lieutenant's shortsword attack does an additional 9 (2d8) poison damage against a creature that was damaged by one of the roachling's allies since the roachling's last turn.
Actions
Mulitattack. The roachling lieutenant makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Nakresh’s Gambit. The lieutenant uses its many limbs to snatch a weapon or shield away from one creature within 5 feet. The targeted creature must make a successful DC 13 Strength or Dexterity (player’s choice) saving throw or the roachling lieutenant takes the targeted item. The lieutenant can carry only one stolen item at a time, but it can throw a stolen item up to 20 feet as a bonus action. With the GM’s approval, the lieutenant can use the item normally. If the saving throw succeeds, attacks against the roachling lieutenant have advantage until the end of the lieutenant’s next turn.