River/Pond Undine

River/Pond Undine

Small fey, chaotic neutral
Armor Class 13
Hit Points 27 (8d6 + 6)
Speed 20 ft., swim 30 ft.
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 10 (+0) 15 (+2) 16 (+3)

Skills Nature +3, Perception +4, Persuasion +5, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Common, Aquan, Sylvan
Challenge 1 (200 XP)

Amphibious. An undine can breathe air and water.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Chill Spray. The undine sprays a 10-foot cone of frigid water. Each creature in the cone must make a DC 13 Constitution saving throw, taking 7 (2d6) cold damage on a failed save, or half as much on a successful one.

Soothing Song. The undine target one living creature she can see within 30 feet of her. That creature must make a DC 13 Wisdom saving throw or become incapacitated. The creature can attempt a saving throw at the end of each of its turns to remove the effect.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a