River/Pond Undine
Small fey, chaotic neutralArmor Class 13
Hit Points 27 (8d6 + 6)
Speed 20 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Skills Nature +3, Perception +4, Persuasion +5, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Common, Aquan, Sylvan
Challenge 1 (200 XP)
Amphibious. An undine can breathe air and water.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Chill Spray. The undine sprays a 10-foot cone of frigid water. Each creature in the cone must make a DC 13 Constitution saving throw, taking 7 (2d6) cold damage on a failed save, or half as much on a successful one.
Soothing Song. The undine target one living creature she can see within 30 feet of her. That creature must make a DC 13 Wisdom saving throw or become incapacitated. The creature can attempt a saving throw at the end of each of its turns to remove the effect.