River/Pond Undine

River/Pond Undine

Small fey, chaotic neutral
Armor Class 13
Hit Points 27 (8d6 + 6)
Speed 20 ft., swim 30 ft.
12 (+1) 16 (+3) 12 (+1) 10 (+0) 15 (+2) 16 (+3)

Skills Nature +3, Perception +4, Persuasion +5, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Common, Aquan, Sylvan
Challenge 1 (200 XP)

Amphibious. An undine can breathe air and water.


Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Chill Spray. The undine sprays a 10-foot cone of frigid water. Each creature in the cone must make a DC 13 Constitution saving throw, taking 7 (2d6) cold damage on a failed save, or half as much on a successful one.

Soothing Song. The undine target one living creature she can see within 30 feet of her. That creature must make a DC 13 Wisdom saving throw or become incapacitated. The creature can attempt a saving throw at the end of each of its turns to remove the effect.

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