Rift Swine

This enormous pig is as large as an ox, and its mouth bristles with mismatched tusks. Its body is a lopsided mass of tumorous flesh that gives way to eyes and vestigial mouths, and long tentacles trail from its sides.

From time to time, a breach forms in the fabric of the multiverse, and the Material Plane is bathed in the energy of alien dimensions. Living creatures exposed to this incursion can undergo horrible mutations, turning into monstrous mockeries of their former shapes. One example of this phenomenon is the rift swine: once-ordinary pigs transformed into slavering horrors after being bathed in eldritch light.

Destructive Herds. Rift swine travel in herds of 5-8 (and larger herds are possible). Their effect on an area can be catastrophic—they eat nearly anything, possess a fiendish cunning, and delight in the destruction they cause. A rift swine has difficulty perceiving anything smaller than itself as a threat, leading it to attack most other creatures on sight and fighting until it is destroyed.

Abyssal Meat. The rumors of vast herds of hundreds of rift swine on strongly chaos-aligned planes, cultivated by the lords of those places, are thankfully unconfirmed.

Rift Swine

Large aberration, chaotic neutral
Armor Class 15 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft.
18 (+4) 10 (+0) 17 (+3) 4 (-3) 12 (+1) 5 (-3)

Damage Resistances force, poison
Senses darkvision 60 ft., passive Perception 11
Challenge 5 (1,800 XP)

360-Degree Vision. The rift swine’s extra eyes give it advantage on Wisdom (Perception) checks that rely on sight.

Chaos mutations. 50% of rift swine have additional mutant features. Choose or roll on the table below.

1 Acid boils. A creature that hits the rift swine with a melee attack must make a successful DC 12 Dexterity saving throw or take 3 (1d6) acid damage.
2 Tentacular Tongue. Instead of using its tusks, the rift swine can attack with its tongue: Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a creature, it is grappled and restrained as with a tentacle attack (escape DC 14).
3 Covered in Slime. Increase the rift swine’s AC by 1.
4 Acid Saliva. The rift swine’s tusk or tongue attack does an additional 3 (1d6) acid damage.
5 Poison spit. Ranged Weapon Attack: +3 to hit, range 15 ft., one target. Hit: 6 (1d12) poison damage.
6 Roll twice.


Multiattack. The rift swine makes one tusks attack and two tentacle attacks.

Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can’t use this tentacle against another target.

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