Pineys rootwalkers are elder pineys who are deeply affected by the magic of the forest. Their twisted forms are barely recognizable as humanoid, and they wander silently through the groves and fields near their villages.
Revered. Though misshapen and dangerous, the rootwalkers are nonetheless revered by other pineys, who believe that sacrifices made to the rootwalkers ensure the safety of their villages.
Piney Rootwalker
Large humanoid, neutralArmor Class 16 (natural armor)
Hit Points 60 (8d10 +16)
Speed 30 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 9 (–1) | 16 (+3) | 8 (–1) |
Skills Perception +5, Stealth +2
Condition Immunities charmed, exhaustion
Senses darkvision 60 ft., passive Perception 15
Languages Piney, Sylvan
Challenge 3 (700 XP)
Force of Nature. When the piney rootwalker hits with any weapon while within the boundaries of the Margreve, the weapon deals an extra 7 (2d6) force damage (included in the attack).
One with the Woods. While in a forest, the piney rootwalker can’t be tracked. In addition, the piney rootwalker has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
Innate Spellcasting. The piney rootwalker’s innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: mending, poison spray, resistance
2/day each: entangle, healing word
1/day each: locate animals or plants, spike growth
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) force damage.
Rock. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 7 (2d6) force damage.