Pineys are humans who have lived for generations in the primeval forest. The magic of the forest has changed them in both mind and body. They often have plant-like physical qualities, such as rooty appendages for feet, coarse and bark-like skin, or photosynthesizing flesh.

Bound to the Woods. Pineys very rarely leave the limits of the forest. Their connection to nature and its magic wanes the farther they are from it.


Medium humanoid, lawful neutral
Armor Class 16 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
16 (+3) 10 (+0) 12 (+1) 9 (–1) 14 (+2) 10 (+0)

Skills Perception +4, Survival +4
Condition Immunities charmed, exhaustion
Senses darkvision 60 ft., passive Perception 14
Languages Piney
Challenge 1 (200 XP)

Force of Nature. When the piney hits with any weapon while within the boundaries of the Margreve, the weapon deals an extra 3 (1d6) force damage (included in the attack).

Verdant Transformation. At the start of each of its turns while it is within the Margreve, the piney can choose one of the following ways for the forest to physically manifest through it:

Oaken Flesh. The piney’s Armor Class increases by 2, and it has resistance to bludgeoning damage until the start of its next turn.

Strong Roots. The piney is immune to the prone condition, and it has advantage on ability checks made to grapple until the start of its next turn.

Sun Feaster. The piney regains 3 hit points if it starts its turn in sunlight.


Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) force damage.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a