A clumsy-looking flightless bird with a short conical beak, no feathers or skin stares blankly with its single eye. Its organs are held in place by a slimy transparent membrane.

Nearly Mindless. Orniraptors are creatures of pure instinct and share many traits in common with the basest vermin rather than beasts. They attack anything that moves and attempt to peck off pieces small enough to fit into their too-small beaks.

Troublesome Pests. Unlike some of the other dread spawn, orniraptors tend to be more troublesome than dangerous due to their persistence in striking at anything that moves. They can become deadly, however, if a large number of them start moving in the same direction.

Quiet Yet Loud. Orniraptors have no vocal organs and simply squawk soundlessly as they move about. Their movements tend to be jerky and clumsy however, so the creatures tend to be quite audible as they move about.


Small monstrosity, unaligned
Armor Class 13
Hit Points 33 (6d6 + 12)
Speed 30 ft.
10 (+0) 13 (+1) 14 (+2) 2 (−4) 7 (−2) 8 (−1)

Senses passive Perception 8
Challenge 1/4 (50 XP)

Collective Perception. An orniraptor is aware of everything for which every other orniraptor within 20 feet of it is aware of.

Poor Vision. An orniraptor’s visual acuity is based on movement, so creatures that don’t move or act on their turn are invisible to them. Their collective perception can negate this penalty.


Peck. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Spit Stone. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.


Blood Spurt. A creature that deals piercing or slashing damage to an orniraptor must make a DC 11 Dexterity saving throw or take 3 (1d6) points of acid damage as it is struck by the creature’s caustic blood.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a