Ocean/Sea Undine

Ocean/Sea Undine

Large fey, chaotic neutral
Armor Class 16 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 20 ft., swim 60 ft.
19 (+4) 12 (+1) 16 (+3) 11 (+0) 14 (+2) 14 (+2)

Skills Athletics +7, Perception +5
Damage Immunities acid, cold, fire
Condition Immunities charmed, paralyzed, petrified, prone
Senses darkvision 120 ft., passive Perception 15
Languages Common, Aquan, Sylvan
Challenge 8 (3,900 XP)

Amphibious. An undine can breathe air and water.

Innate Spellcasting. The undine’s innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components.
At will: create or destroy water, fog cloud, thunderwave
3/day each: call lightning, enthrall, shatter
1/day: cone of cold, conjure elemental, mislead


Multiattack. The undine makes three slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Acid Geyser (Recharge 5-6). The undine sprays a 30-foot cone of corrosive water. Each creature in the cone must make a DC 15 Constitution saving throw, taking 35 (10d6) acid damage on a failed save and being pushed 20 feet. On a successful saving throw, a target takes half damage and is not pushed.

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