Nihilethic Dominator
Large undead, neutral evilArmor Class 17 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (−1) | 16 (+3) | 3 (−4) | 7 (−2) | 10 (+0) |
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, necrotic, poison; bludgeoning, piercing and slashing from nonmagical weapons (only when in ethereal form)
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Void Speech and the languages it knew in life but can’t speak
Challenge 5 (1,800 XP)
Dual State. Like its nihileth creator, a nihilethic zombie can assume either a material or ethereal form. When in its material form, it has resistance to nonmagical weapons. In its ethereal form, it is immune to nonmagical weapons. Its ethereal form appears as a dark purple outline of its material form with a blackish-purple haze within.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Zombie Nature. Unless noted otherwise, a nihilethic zombie has the same traits as a zombie, including their Undead Fortitude.
Actions
Multiattack. The nihilethic dominator makes two tentacle slam attacks or two tendrils of the void attacks.
Tentacle Slam (Material Form Only). Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 8 (1d10 + 3) bludgeoning damage, and the creature must succeed a DC 14 Strength saving throw or be knocked prone.
Tendrils of the Void (Ethereal Form Only). Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 6 (1d12) cold damage and 4 (1d8) necrotic damage.
Form Swap. As a bonus action, the nihilethic zombie can alter itself, shifting between its material and ethereal forms at will.
Void Body. As a reaction, the nihilethic zombie can reduce the damage it takes from a single source by 1d12 points. This reduction cannot be applied to divine damage.