Nihilethic Dominator

Nihilethic Dominator

Large undead, neutral evil
Armor Class 17 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
14 (+2) 8 (−1) 16 (+3) 3 (−4) 7 (−2) 10 (+0)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, necrotic, poison; bludgeoning, piercing and slashing from nonmagical weapons (only when in ethereal form)
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Void Speech and the languages it knew in life but can’t speak
Challenge 5 (1,800 XP)

Dual State. Like its nihileth creator, a nihilethic zombie can assume either a material or ethereal form. When in its material form, it has resistance to nonmagical weapons. In its ethereal form, it is immune to nonmagical weapons. Its ethereal form appears as a dark purple outline of its material form with a blackish-purple haze within.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Zombie Nature. Unless noted otherwise, a nihilethic zombie has the same traits as a zombie, including their Undead Fortitude.

Actions

Multiattack. The nihilethic dominator makes two tentacle slam attacks or two tendrils of the void attacks.

Tentacle Slam (Material Form Only). Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 8 (1d10 + 3) bludgeoning damage, and the creature must succeed a DC 14 Strength saving throw or be knocked prone.

Tendrils of the Void (Ethereal Form Only). Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 6 (1d12) cold damage and 4 (1d8) necrotic damage.

Form Swap. As a bonus action, the nihilethic zombie can alter itself, shifting between its material and ethereal forms at will.

Void Body. As a reaction, the nihilethic zombie can reduce the damage it takes from a single source by 1d12 points. This reduction cannot be applied to divine damage.

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