Night-Thing
Medium construct, unalignedArmor Class 14 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 3 (–4) | 10 (+0) | 6 (–2) |
Damage Immunities poison, psychic
Condition Immunities charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses darkvision 60 ft., passive Perception 10
Languages understands Common but cannot speak
Challenge 3 (700 XP)
Immutable Form. The night-thing is immune to any spell or effect that would alter its form.
Magic Resistance. The night-thing has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The night-thing makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends.
Hammer. The night-thing slams creatures grappled by it into a solid surface. A grappled creature takes 11 (2d6 + 4) bludgeoning damage and is stunned until the end of the night-thing’s next turn; a successful DC 14 Strength saving throw halves the bludgeoning damage and prevents stunning.