Ghoul, Necrophage Ghast

This creature’s stench precedes it, suggesting a shambling monstrosity; but, the keen look of intelligence in its eye and arcane sigils on its arm promise a more cunning and dangerous foe.

An Erudite Threat. Unlike typical ghouls and ghasts, the necrophage ghast possesses a keen intelligence that thirsts for arcane knowledge, especially the magic that can return the dead to life and force it to serve.

Learn, then Conquer. The necrophage ghast seeks out knowledge, often spending days, weeks, or even months in solitary research to track down and learn a new bit of arcane necromantic magic. Afterwards, they are eager to put their newfound knowledge into practice. All their research is for naught if they cannot gather enough corpses to perform their experiments.

Arcane Stench. Through careful experimentation, necrophage ghasts have engineered their natural stench into a magical aura that causes those with weak constitutions to be more susceptible to their arcane magic.

Hungry Dead Nature. The necrophage ghast doesn’t require air or sleep.

Necrophage Ghast

Medium undead, chaotic evil
Armor Class 13
Hit Points 65 (10d8 + 20)
Speed 30 ft.
10 (+0) 17 (+3) 14 (+2) 16 (+3) 10 (+0) 8 (-1)

Skills Arcana +5, Investigation +5
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 4 (1,100 XP)

Necrophage Stench. Any living creature that starts its turn within 30 feet of the necrophage ghast must succeed on a DC 13 Constitution saving throw or have disadvantage on all saving throws against spells cast by any necrophage ghast for 1 minute. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the stench of all necrophage ghasts for the next 24 hours.

Turning Defiance. The necrophage ghast and any undead within 30 feet of it have advantage on saving throws against effects that turn undead.

Spellcasting. The necrophage ghast is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necrophage ghast has the following wizard spells prepared:
Cantrips (at will): friends, mage hand, poison spray, prestidigitation
1st level (4 slots): charm person, false life, magic missile, ray of sickness
2nd level (3 slots): hold person, invisibility
3rd level (2 slots): animate dead, hypnotic pattern


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a