Nalusa Falaya

A tall, spindly humanoid covered in dark fur lumbers forward. Its lupine skull hosts pointed ears ending in tufts of fur and small, black eyes, which glow with reflected light. Sharp spines protrude from its hunched back.

Primarily living alone, the nalusa falaya seem to mutter to themselves for company. In a few cases, they ally themselves with zoogs (see page 396) or spiders and may refer to these creatures as their “children.”

Unsavory Appetites. The nalusa falaya’s jaw hosts terrifying teeth, and its eyes gleam in even the dimmest light. Humanoid young are their favorite delicacy, and many nalusa falaya have a particular appetite for elven young.

Shadow Walkers. While this evil and devious creature may walk as a humanoid, its form has been seen to slither like a snake from shadow to shadow, where it disappears from sight. It is rumored that these creatures were once mortals but have been corrupted by energies from the Void.

Portal Wardens. The nalusa falaya are often drawn to portals leading to or from planes of shadow, death, and darkness. These portals may resemble dark ponds, shadowy wells full of peculiar echoes, or even dark caverns covered in spiraling runes. When losing a battle, they sometimes disappear into shadow and never return.

Nalusa Falaya

Medium aberration, neutral evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
12 (+1) 15 (+2) 13 (+1) 11 (+0) 13 (+1) 9 (-1)

Skills Stealth +4
Senses darkvision 120 ft., passive Perception 11
Languages Umbral, Void Speech
Challenge 1/2 (100 XP)

Shadow Stealth. While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action.

Shadow Step. As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet.

Sunlight Weakness. While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Terrifying Glare. The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya’s next turn.

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