Nymph, Mountain

The pitiless eyes of this elven creature are black as pitch with neither white nor iris.

Born to Hunt. Mountain nymphs claim to be the children of gods associated with hunting and the moon. Whether this is true or not is unknown, but they are renowned as being some of the best stalkers and trappers among the fey. Newly created mountain nymphs, wearing leathers and carrying yew bows, form on the mountainside, fully-grown. The nymphs carry no arrows; every time they put a finger to any bowstring, a nocked arrow appears.

Despoilers of Despoilers. Mountain nymphs despise mortals who disrupt the natural order. Those who take or use more natural resources than they need while in a mountain nymph’s territory risk becoming the target of her wrath. The raising of a settlement in a mountain nymph’s territory will attract her immediate attention. The ruins of a failed mountain settlement may be the work of a mountain nymph that has taken umbrage at the community’s excessive use of the local timber and ore.

Relentless Stalkers. Little can be done to deter a mountain nymph once it has set its sights on a quarry. They have been known to track their prey far from their native mountains, across continents and into mortal cities. When a nymph catches up to her mark, she harries it without mercy or remorse. A nymph’s mark, assuming it has done nothing to offend or harm the nymph, can throw the nymph off its tail by exiting her territory and leaving tribute of freshly hunted meat and strong drink.

Mountain Nymph

Medium fey, chaotic neutral
Armor Class 15 (leather armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 16 (+3) 10 (+0) 18 (+4) 14 (+2)

Saving Throws Dex +7, Wis +7
Skills Perception +7, Stealth +7, Survival +7
Senses darkvision 90 ft., passive Perception 17
Languages Common, Elvish, Sylvan
Challenge 6 (2,300 XP)

Hunter’s Foresight. The mountain nymph can see the immediate future of a creature affected by her hunter’s mark spell. While hunter’s mark is active on a creature, the mountain nymph has advantage on attack rolls against the creature and on saving throws against the creature’s spells and special abilities.

Mountain Walk. The mountain nymph can move across and climb rocky surfaces without needing to make an ability check. Additionally, difficult terrain composed of rocks or rocky debris doesn’t cost her extra movement.

Point Blank Hunter. When the mountain nymph makes a ranged attack with a bow, she doesn’t have disadvantage on the attack roll from being within 5 feet of a hostile creature, though she may still have disadvantage from other sources.

Innate Spellcasting. The mountain nymph’s innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: hunter’s mark
3/day each: misty step, spike growth
1/day: pass without trace

Actions

Multiattack. The mountain nymph makes three longbow attacks.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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