Moon Nymph

Within the moonlight spilling through the window, a shadow coalesces into a lovely female form. Although the figure’s body is wraith-like, the face is distinct. A dark smile plays across fine lips, while her eyes sparkle like cold diamonds.

Children of the Night. The passages and fissures between the mortal world and the realms beyond are many and diverse. One such bridge is enabled by the moons of the mortal realm. Moon nymphs, as they are called, use those portals to move into the world, traveling down moonbeams to haunt mortals’ dreams.

Daughters of the Moon. Those who observe a moon nymph and live to tell the tale describe a slight humanoid creature, wraithlike in form but with a countenance as beautiful as the most alluring fairy. In reality, moon nymphs are genderless, taking on a visage that matches the dreams of their victims. Some might see a beautiful elf, others a handsome dwarf, and lovers of animals might even see a sleek feline or an adorable canine.

Regardless of the form, the moon nymph appears in muted colors, mostly shadowy blacks or pale whites and yellows. Their bodies are often hazy and ghostly at the edges, but the facial features are clearly defined and mesmerizing.

Moon Nymph

Medium aberration, chaotic neutral
Armor Class 13
Hit Points 110 (20d8 + 20)
Speed 0 ft., fly 40 ft. (hover)
5 (-3) 17 (+3) 12 (+1) 13 (+1) 15 (+2) 17 (+3)

Skills Perception +5, Persuasion +6, Stealth +6
Damage Resistances necrotic, radiant
Damage Immunities psychic
Senses darkvision 60 ft., passive Perception 15
Challenge 8 (3,900 XP)

Invisibility. The moon nymph is invisible in darkness or in bright light. It can only be seen via normal means when in dim light.

Magic Resistance. The moon nymph has advantage on saving throws against spells and other magical effects.


Multiattack. The moon nymph makes two beguiling touch attacks or two moonbeam attacks.

Beguiling Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.

Moonbeam. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) radiant damage, and the target is blinded until the end of its next turn.

Veil of Nightmares (1/Day). The moon nymph emits a wave of hallucinatory nightmare visions. Each creature within 5 feet of the moon nymph must make a DC 14 Wisdom saving throw. On a failure, the creature takes 36 (8d8) psychic damage and is frightened. On a success, the creature takes half of the damage and isn’t frightened. A frightened creature must succeed on a DC 10 Wisdom saving throw at the end of its turn to end the effect on itself. On a second failed save, the creature is incapacitated by fright for 1 round. On the start of its next turn, the creature must succeed on a DC 12 Wisdom saving throw or be reduced to 0 hp.

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