Zombie, Mold

Black pustules cover a shambling corpse. The zombie lets out a baleful moan, breathing a cloud of black spores.

Mold zombies are undead created by necromantic spores. They serve no masters and have no desires other than spreading their infection.

Spore Infection. Mold zombies are created when a humanoid inhales the spores of an iumenta flower, a red-vined, black-petaled swamp plant that smells of rotting flesh. Once inhaled, the host contracts iumenta pox. The spores quickly shut down internal organs while growing into the muscles and the brain. When the host dies, the spores reanimate the corpse into a mold zombie.

Spread the Spores. Mold zombies are controlled by their spores, which seek to infect more humanoids. When a zombie sees a potential host, it fights to the death, hoping to kill infected creatures so it can immediately rise as an undead. Mold zombies attract other mold zombies and move in large groups.

Undead Nature. The mold zombie doesn’t require air, food, drink, or sleep.

Mold Zombie

Medium undead, chaotic evil
Armor Class 13 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 20 ft.
17 (+3) 8 (-1) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

Saving Throws Str +5, Wis +0
Damage Immunities necrotic, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Challenge 3 (700 XP)

Spore Death. When the zombie is reduced to 0 hp and doesn’t survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).

Undead Fortitude. If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.


Multiattack. The zombie makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.

Plague Breath (Recharge 6). The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).

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