Moirai

Moirai

Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 30 ft.; climb 30 ft.
STR DEX CON INT WIS
19 (+4) 16 (+3) 18 (+4) 4 (−3) 15 (+2) 3 (−3)

Saving Throws Con +7, Wis +5
Damage Resistances bludgeoning, slashing, and piercing from nonmagical weapons
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages machine speech
Challenge 7 (2,900 XP)

Spider Climb. The moirai can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the moirai knows the exact location of any other creature in contact with the same web.

Web Walker. The moirai ignores movement restrictions caused by webbing.

Actions

Multiattack. The moirai makes either two foreleg attacks and one bite attack or one entwine attack and one bite attack.

Foreleg. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) piercing damage.

Entwine (Recharge 5–6). Ranged Weapon Attack: +5 to hit, reach 30/60 ft., one creature. Hit: The creature is restrained by webbing and pulled 30 feet straight toward the moirai. As an action, the restrained creature can make a DC 15 Strength check, breaking the web on a success. The webbing can also be attacked and destroyed (AC 11, 10 hp, vulnerability to fire damage, immunity to bludgeoning, poison, and psychic damage).

Web Quake. The moirai violently shakes its web in a 30-ft. radius. Any creature on the same web within the affected area must make a DC 14 Dexterity saving throw. On a failure, the creature is knocked prone.

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