Megaloceros

Megaloceroses are living ancestors to smaller deer and elks that roam cold forests. It is an avid protector of the animals in its forest, often coming to their rescue. A megaloceros is also sympathetic to those who get lost in its woods or seem to struggle with survival in the cold. The creature beckons unfortunate travelers to follow it to safety, often just outside a village it knows to be friendly. If a visitor to a forest overseen by a megaloceros has a peaceful encounter with the creature, the megaloceros might later come to that visitor’s aid, protecting it from predatory animals or rescuing it from some natural hazard.

Megaloceros

Huge beast, unaligned
Armor Class 13 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 50 ft.
STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 16 (+3) 4 (-3) 13 (+1) 12 (+1)

Senses passive Perception 11
Languages
Challenge 4 (1,100 XP)

Flinging Charge. If the megaloceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be pushed up to 15 feet away from the megaloceros and knocked prone.

Graceful Leap. With a 10-foot running start, the megaloceros can long jump up to 30 feet. It doesn’t provoke opportunity attacks when it leaps in this way.

Primal Deer. No deer or other cervids can willingly attack the megaloceros. They can be forced to do so through magical means.

Actions

Multiattack. The megaloceros makes one gore attack and one kick attack.

Gore. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Kick. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

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