Medium

The medium has a knack for talking to the “dearly departed”—and for putting on a show for customers.

Medium

Medium Humanoid (Any Race), Any Alignment
Armor Class 11 (14 with mage armor)
Hit Points 18 (4d8)
Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 11 (+0) 14 (+2) 12 (+1) 14 (+2)

Skills Arcana +4, Deception +7, Persuasion +4, Religion +7
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 1 (200 XP)

Expertise. The medium doubles their proficiency bonus for any ability checks made using Deception or Religion.

Otherworldly Channel. The medium can cast speak with dead once per day as if it were a spell known. This does not use any of the medium’s spell slots.

Spellcasting. The medium is a 4th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The medium has the following bard spells prepared:
Cantrips (at will): dancing lights, minor illusion, prestidigitation
1st Level (4 slots): detect magic, faerie fire, illusory script, unseen servant
2nd Level (3 slots): detect thoughts, invisibility, phantasmal force

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 2 (1d4) piercing damage.

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