Manggus

A multi-headed horror tears out of the body of this tusked, ogre-like brute.

Manggus are ogre-like shapeshifters that join with tribes of trolls, ogres, trollkin, and other giant races.

Dominated Tribe. Once a manggus has been accepted into a tribe, it works its way up, eventually becoming the tribe’s leader through intimidation, fear, and the threat of barbaric punishments. The most successful manggus even gather multiple tribes together, uniting the different races into warbands that sweep across the land.

Rending Transformation. When the manggus changes shape its new form rips through the body of the previous one, an act usually accompanied by a great deal of blood and gore. The pain of the transformation fuels the manggus’ rage, which it lets out in a mighty roar.

Manggus

Large giant (shapechanger), chaotic evil
Armor Class 14 (hide armor)
Hit Points 127 (15d10 + 45)
Speed 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 8 (-1) 7 (-2) 9 (-1)

Saving Throws Con +6
Skills Intimidation +5
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 5 (1,800 XP)

Roaring Transformation. When the manggus changes from its true form into its hydra form, it unleashes a mighty roar. Each creature within 30 feet of it and that can hear the roar must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn. If the target fails the saving throw by 5 or more, it is also paralyzed until the end of its next turn. If a creature’s saving throw is successful, it is immune to the Roaring Transformation of all manggus for the next 24 hours.

Shapechanger. The manggus can use its action to polymorph into a Large, three-headed hydra, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The manggus reverts to its true form if it dies.

Three-Headed (Hydra Form Only). The manggus has three heads. While it has more than one head, the manggus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the manggus takes 15 or more damage in a single turn, one of its heads dies. If all its heads die and the manggus still lives, the manggus immediately reverts to its true form and can’t change into its hydra form again until it finishes a long rest.

At the end of its turn, the manggus regrows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The manggus regains 5 hp for each head regrown in this way.

Actions

Multiattack. In hydra form, the manggus makes as many bite attacks as it has heads. In giant form, it makes two greataxe attacks.

Bite (Hydra Form Only). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Greataxe (Giant Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

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