Lupine Shade

Lupine Shade

Medium undead, neutral evil
Armor Class 12
Hit Points 30 (5d8 + 5)
Speed 50 ft.
6 (−2) 14 (+2) 13 (+1) 6 (−2) 12 (+1) 8 (−1)

Skills Stealth +6
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages understands Common and Umbral but can’t speak them
Challenge 2 (450 XP)

Amorphous. The lupine shade can move through a space as narrow as 1 inch wide without squeezing.

Keen Hearing and Smell. The lupine shade has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The lupine shade has advantage on an attack roll against a creature if at least one of the lupine shade’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Shadow Stealth. While in dim light or darkness, the lupine shade can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the lupine shade has disadvantage on attack rolls, ability checks, and saving throws.


Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a shadow or a shroud (50% chance) rises from the corpse 1d4 hours later.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a