Living Cloudkill Tornado
Large elemental, chaotic evilArmor Class 15
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 14 (+2) | 6 (–2) | 10 (+0) | 6 (–2) |
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Languages Auran
Senses passive Perception 10
Challenge 5 (1,800 XP)
Buffeting Winds. Nonmagical ranged attacks against the living cloudkill tornado have disadvantage.
Noxious Vortex. Living creatures engaged in melee with the living cloudkill tornado suffer the poisoned condition.
Actions
Whirling Debris. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: The living cloudkill tornado sucks debris up from the crater and into its funnel; roll 1d6 to determine what debris is absorbed and used in this attack.1 | The living cloudkill tornado sucks into its funnel a wayward sword of sharpness left behind by an ancient battle. The target of the attack must make a DC 14 Dexterity saving throw or be decapitated. |
2 | Acid plumes. As the hazard. |
3–4 | Bonewraith sacrificial pikes. 26 (4d12) piercing damage and the target is restrained until the start of the living cloudkill tornado’s next turn. |
5–6 | Chattering cracked goblin skulls. 26 (4d12) bludgeoning damage and the target is knocked prone. |