Lithodian
Medium humanoid, neutralArmor Class 13 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Saving Throws Str +4
Skills Athletics +4, Survival +3
Senses passive Perception 11
Languages Common, Deep Speech
Challenge 1/2 (100 XP)
Aboleth Change. A lithodian born to a human family resembles a human child, but it transforms into an adult lithodian sometime after age 20 when the aboleth its parents’ tribe is attuned to calls for it.
Amphibious. The lithodian can breathe air and water.
Fine-Jointed Legs. The lithodian has two pairs of jointed lesser legs along its torso that allow for fine manipulation. These legs are not strong enough to wield weapons, but the lithodian can use them to interact with, pick up, or hold small objects.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the lithodian can’t use that claw to attack another target. The lithodian has two claws, each of which can grapple only one target.
Pinch (Recharge 5-6). Each creature grappled by the lithodian must make a DC 12 Strength saving throw, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one.