Dragon, Light - Wyrmling

Light Dragon Wyrmling

Medium dragon, neutral good
Armor Class 13 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft., fly 60 ft.
14 (+2) 10 (+0) 15 (+2) 12 (+1) 14 (+2) 13 (+1)

Saving Throws Dex +2, Con +4, Wis +4, Cha +1
Skills Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities radiant
Condition Immunities blinded
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 2 (450 XP)

Illumination. The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons:
Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.

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