Lunarchidna, Lesser

Lesser Lunarchidna

Medium aberration, neutral evil
Armor Class 15 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 14 (+2) 6 (–2) 12 (+1) 13 (+1)

Skills Perception +3, Stealth +6
Damage Immunities poison
Condition Immunities poisoned, restrained
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages Deep Speech, Elvish
Challenge 2 (450 XP)

Light Sensitivity. While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow Stealth. While in dim light or darkness, the lunarchidna can take the Hide action as a bonus action.

Spider Climb. The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The lunarchidna makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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