Lazavik

Standing no taller than a cat, this tiny humanoid has a snowwhite beard and a single eye that blazes with golden light. He holds a long reed whip in his hands.

Swamp-Dwelling Fey. Lazaviks are fey that dwell primarily in swamps and marshes, picking particular tracts of marshland to call home. When it has chosen a suitable location, a lazavik builds a minuscule hut for itself out of dried rushes, mud, and sticks, and it spends its days fishing and enjoying the company of the native animals and good-aligned fey of the region. All lazaviks are male and are thought to sprout like reeds out of the damp soil, though romances between female korrigans and lazaviks are not uncommon and sometimes produce offspring.

Glowing Guides. Lazaviks hate seeing anyone in distress and use the animals of the region to keep tabs on creatures in peril from natural swamp hazards or evil monsters. When it finds creatures in danger, a lazavik uses its glowing eye to direct them to safety or prevent them from getting lost, but it prefers to keep itself out of sight as much as possible. Lazaviks hate evil swamp-dwelling monsters like green hags and miremals, but they save their greatest enmity for will-o’wisps. They are often confused with will-o’-wisps, which leads to complications in their otherwise peaceful existences.

Lazavik

Tiny fey, neutral good
Armor Class 14
Hit Points 36 (8d4 + 16)
Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 15 (+2) 13 (+1) 17 (+3) 14 (+2)

Skills Perception +7, Stealth +8, Survival +5
Damage Resistances poison
Condition Immunities frightened, poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Common, Sylvan
Challenge 3 (700 XP)

Glowing Eye. As a bonus action, the lazavik makes its single eye shine with a brilliant golden light. Its eye sheds bright light in a line that is 90 feet long and 5 feet wide, or it sheds bright light in a 30-foot cone. Each creature in the area illuminated by the lazavik’s eye gains the lazavik’s Swamp Stride trait as long as it remains on the illuminated path. The lazavik can douse its light at any time (no action required).

Hold Breath. The lazavik can hold its breath for 30 minutes.

Speak with Beasts. The lazavik can communicate with beasts as if they shared a language.

Swamp Stride. Difficult terrain composed of mud, reeds, or other marshy terrain doesn’t cost the lazavik extra movement. In addition, it can pass through nonmagical hazards, such as quicksand, without being hindered by them and through nonmagical plants without taking damage from them, despite thorns, spines, or a similar hazard.

Actions

Reed Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Eye Flare (Recharge 5-6). The lazavik’s eye flares with blinding light in a 15-foot cone. Each creature in the area much make a DC 13 Dexterity saving throw. On a failure, a creature takes 10 (3d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn’t blinded. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a