Lambent Witchfyre

Lambent Witchfyre

Large aberration, unaligned
Armor Class 13
Hit Points 110 (13d10 + 39)
Speed 20 ft.
10 (+0) 16 (+3) 17 (+3) 2 (-4) 11 (+0) 1 (-5)

Damage Immunities fire, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Challenge 7 (2,900 XP)

Fire Absorption. Whenever the lambent witchfyre is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.

Fire Form. The lambent witchfyre can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the lambent witchfyre or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the lambent witchfyre can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The lambent witchfyre sheds bright light in a 30-foot radius and dim light for an additional 30 feet.


Multiattack. The lambent witchfyre makes three blazing touch attacks.

Blazing Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. If a creature is slain by this attack, the lambent witchfyre regains hp equal to the damage dealt. The body of a creature slain by this attack turns to ash along with any nonmagical items it was wearing or carrying. The creature can be restored to life only by means of a resurrection or a wish spell.

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