Kongamato

The kongamato is an evolutionary holdover, a large pterodactyl with avian traits, such as emergent feathers and long, beaklike jaws.

Boat Breaker. Its name means "breaker of boats," and as that implies, this creature systematically destroys the small vessels of those who come too close to its perch. No one knows what motivates this form of attack, although some sages suppose that the kongamato mistakes canoes for large prey like hippopotami or crocodiles.

Spoken in Whispers. For some tribes, kongamatos present a terrible threat, and they speak in whispers about them, fearing that mention of the beasts could attract their wrath. In some cases, evil priests and cultists summon these beasts as their servitors and use them to terrify villagers.

Maneaters. Kongamatos that have eaten human flesh develop a preference for it. These maneaters perform nightly raids on small towns, snatching children and Small humanoids with their claws and flying away.

Kongamato

Large beast, unaligned
Armor Class 16 (natural armor)
Hit Points 112 (15d10 + 30)
Speed 10 ft., fly 60 ft.
STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 14 (+2) 2 (-4) 10 (+0) 7 (-2)

Skills Perception +3
Senses passive Perception 13
Languages
Challenge 5 (1,800 XP)

Flyby. The kongamato doesn’t provoke an opportunity attacks when it flies out of an enemy’s reach.

Breaker of Boats. The kongamato deals double damage to objects and structures made of wood or lighter materials.

Carry Off. A single kongamato can carry away prey up to 50 lbs, or a single rider under that weight. A grouo of them can carry up to 100 lbs.

Actions

Multiattack. The kongamato makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained and the kongamato can’t bite another target. When the kongamato moves, any target it is grappling moves with it.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

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