Kafligkaal

Kafligkaal

Large undead, chaotic evil
Armor Class 17 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft., fly 20 ft.
STR DEX CON INT WIS CHA
23 (+6) 12 (+1) 18 (+4) 6 (−2) 15 (+2) 21 (+5)

Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 8 (3,900 XP)

Create Kafligkaal. Any humanoid that dies while transformed by a kafligkaal rises 1 hour later as an independent kafligkaal.

Immutable Form. The creature is immune to any spell or effect that would alter its form.

Actions

Multiattack. The kafligkaal makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d8 + 6) piercing damage, and the target is grappled (escape DC 16).

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 16 (3d6 + 6) slashing damage.

Despairing Drone (Recharge 5–6). Each creature within 60 feet of the kafligkaal must succeed on a DC 16 Charisma saving throw or become unable to attack or target any creature with harmful abilities, spells, or other magical effects for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Face Removal. If the kafligkaal begins its turn grappling a creature, it cuts at the creature’s face. The creature must make a DC 16 Constitution saving throw. On a failure, the creature takes 22 (4d10) slashing damage, loses its face (reducing its hp maximum by an amount equal to the slashing damage taken until it receives a regenerate or similar spell), and permanently polymorphs into an insect creature of the kafligkaal’s choice (as the polymorph spell; it can be reversed by a polymorph spell). On a success, the creature takes half as much damage, retains its face, and does not polymorph.

Horrifying Visage. Each non-undead creature within 60 feet of the kafligkaal that can see it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the kafligkaal’s Horrifying Visage for the next 24 hours.

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