Kobold, Junk Shaman

This short, reptilian humanoid has scales of dull yellow and gleaming copper. It is swathed in filthy robes absolutely festooned with scrap metal, chains, nails, and other bits of metal and wood refuse. It carries a staff made of a length of pipe, topped with a battered candelabra that burns with hissing flames.

Spindly even for kobolds, junk shamans weigh more than most thanks to the metal bits in which they decorate themselves.

Fringe Oracles. Most other kobolds look at the junk shamans as touched but can’t deny that they channel some form of divine energy. A kobold community might openly shun a junk shaman, even while every member of the warren individually seeks the shaman out for wisdom and insight.

Treasures from Trash. A junk shaman eschews the normal, respectable kobold pursuits of mining, trapmaking, and sorcery. Instead, it provides an afterlife of sorts for castoff articles from kobolds and other races alike. It gathers massive collections of broken weapons, useless tools, scrap materials, and other detritus, imbuing the garbage with a semblance of life.

Junk Shaman

Small humanoid (kobold), lawful neutral
Armor Class 12 (15 with junk armor)
Hit Points 42 (12d6)
Speed 30 ft.
STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 11 (+0) 11 (+0) 17 (+3) 9 (-1)

Saving Throws Dex +4, Wis +5
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 2 (450 XP)

Animate Objects (1/Day). The kobold casts animate objects without any components. Wisdom is its spellcasting ability.

Junk Armor. As a bonus action, the kobold can create magical armor out of scrap metal and bits of junk it touches. The armor provides AC 13 + Dexterity modifier, and a critical hit scored against the kobold becomes a normal hit instead. The armor lasts until the kobold uses a bonus action to end it, the armor is removed from the kobold, or the kobold dies.

Pack Tactics. The kobold has advantage on attack rolls against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The kobold junk shaman makes two junk staff attacks.

Junk Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) fire damage.

Flame Jet. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or flammable object that isn’t being worn or carried, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a