Spider, J’ba Fofi

A large, brown spider that resembles a tarantula with exaggeratedly long legs gracefully emerges from the bushes, followed by similar arachnids that are smaller and yellow in color.

The j’ba fofi resembles an oversized tarantula with very long legs, although a flicker of intelligence indicates this species evolved above mere vermin.

Spider Pack Leaders. The youngest are yellow in color, but their hairs turn brown as they age. Immature j’ba fofi pull ordinary spiders into their fellowship in teeming masses that follow along wherever they roam.

Fond of Camouflage. The natural coloring of a j’ba fofi, along with its proficiency at camouflage—their hair-like bristles are usually covered in a layer of leaves—makes it virtually invisible in its natural environment. They weave leaves and other forest litter into their webs to create well-hidden, enclosed lairs.

J’ba Fofi Spider

Large beast, unaligned
Armor Class 18 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 40 ft., climb 40 ft.
STR DEX CON INT WIS CHA
17 (+3) 17 (+3) 15 (+2) 4 (-3) 13 (+1) 6 (-2)

Skills Stealth +5 (+7 in forest or jungle terrain)
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 11
Challenge 3 (700 XP)

Camouflaged Webs. It takes a successful DC 15 Wisdom (Perception) check to spot the j’ba fofi’s web. A creature that fails to notice a web and comes into contact with it is restrained by the web. A restrained creature can pull free from the web by using an action and making a successful DC 12 Strength check. The web can be attacked and destroyed (AC 10; hp 5; vulnerable to fire damage; immune to bludgeoning, poison, and psychic damage).

Spider Climb. The j’ba fofi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spider Symbiosis. No ordinary spider will attack the j’ba fofi unless magically controlled or the j’ba fofi attacks it first. In addition, every j’ba fofi is accompanied by a swarm of spiders (a variant of the swarm of insects), which moves and attacks according to the j’ba fofi’s mental command (commanding the swarm does not require an action by the j’ba fofi).

Web Sense. While in contact with a web, the j’ba fofi knows the exact location of any other creature in contact with the same web.

Web Walker. The j’ba fofi ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage plus 22 (5d8) poison damage, or half as much poison damage with a successful DC 12 Constitution saving throw. A target dropped to 0 hit points by this attack is stable but poisoned and paralyzed for 1 hour, even after regaining hit points.

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