A bipedal caribou adorned with spiked horns stalks the edge of the forest. Its melodious voice calls to hunters, telling them of clean springs, a fine honeycomb, and easy prey just a little further ahead.

While their true forms are invisible to most, ijiraq are often seen wandering the wilds in the form of beasts or terrible caribouhuman hybrids. If seen in their true forms, they resemble short humans with horrifying features.

Hunters of Man. Ijiraq are known to abduct humans to use for sport. Many will carry skulls of their kills as trophies, and they have a fondness for the taste of human meat. At times, they do pretend to be guides to some hidden shrine or a flock of fat geese, to lure a hunter away from others. However, they view it as poor form to attack humans that come to speak with them and will treat such people with respect during a moot.

Loathing of the Sea. The ijiraq detest open waters, the creatures that live within them, and goods that come from them. Many villages have found safety from ijiraq by relocating close to the water’s edge.


Medium fey, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
17 (+3) 13 (+1) 19 (+4) 11 (+0) 15 (+2) 9 (-1)

Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., truesight 30 ft., passive Perception 15
Languages Sylvan
Challenge 7 (2,900 XP)

Magic Weapons. The ijiraq’s weapon attacks are magical.

Memory Loss. After encountering an ijiraq, a creature must succeed on a DC 15 Wisdom saving throw to remember the events. On a failure, the details of the encounter rapidly fade away from the creature’s mind, including the presence of the ijiraq.


Multiattack. In its true form, the ijiraq makes two claw attacks. In its hybrid form, it makes one gore attack and one claw attack.

Gore (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 9 (2d8) poison damage.

Claw (Hybrid Form or True Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 13 (3d8) poison damage. Invisibility (True Form Only). The ijiraq magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). It may choose whether equipment it wears or carries is invisible with it or not.

Change Shape. The ijiraq magically polymorphs into any beast that has a challenge rating no higher than its own, into its caribou-human hybrid form, or back into its true from. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the ijiraq’s choice).

While in its true form or its hybrid form, its statistics are the same. When in a beast form, the ijiraq retains its alignment, hp, Hit Dice, ability to speak, proficiencies, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

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