Idolic Deity

This small demonic idol fade into and out of reality. Its elemental will presses on those near as a near-physical pressure.

Relics of Dark Gods. Idolic deities are found in ancient temples and deserted tombs. They are relics of an elder age and all that remains of the favored children of deceiving dark god— mighty lordlings like Akoman the Evil Thought, Nanghant the Discontented, and Sarvar the Oppressor. Sent to consume the souls of those worshiping gods of light, these beings of shadow and sand labored slowly through corruption of the soul rather than outright war.

Imprisoned Shadow Demons. The corrupted ancient tribes and their priests began worshiping them as gods, and they forsook their master’s purpose to revel in their pride and vanity until they were struck down for their treachery. They have since wasted to a shadow remnant and been imprisoned in stony idols that barely cling to solidity.

Constructed Nature. An idolic deity doesn’t require air, food, drink, or sleep.

Idolic Deity

Small construct, neutral evil
Armor Class 17 (natural armor)
Hit Points 90 (12d6 + 48)
Speed 0 ft., fly 30 ft.
STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 18 (+4) 10 (+0) 11 (+0) 20 (+5)

Saving Throws Wis +3
Skills Deception +8, Stealth +8 (+11 in dim light or darkness)
Damage Vulnerabilities fire
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages telepathy 60 ft.
Challenge 8 (3,900 XP)

Apostasy Aura. The idolic deity’s presence causes devout followers to doubt their faith. A cleric or paladin that can see the idolic deity and wishes to cast a spell or use a class feature must make a DC 16 Wisdom saving throw. On a failed save, the spell or class feature is spent as if it was used, but it has no effect.

Incorporeal Movement. The idolic deity can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Shadow Stealth. While in dim light or darkness, the idolic deity can take the Hide action as a bonus action.

Actions

Multiattack. The idolic deity uses Seduce the Righteous and makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) psychic damage.

Seduce the Righteous. The idolic deity targets one creature it can see within 30 feet. The target has disadvantage on attack rolls, saving throws, or ability checks (the idolic deity chooses which) until the end of its next turn. A protection from evil and good spell cast on the target prevents this effect, as does a magic circle.

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